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> Scripting Support, Programmable triggers anyone?
What Scripting Language Should Savitar Have?
What Scripting Language Should Savitar Have?
Applescript [ 1 ] ** [10.00%]
C/C++ Interpreter [ 0 ] ** [0.00%]
Cocoa Interpreter [ 0 ] ** [0.00%]
JavaScript [ 4 ] ** [40.00%]
Perl [ 3 ] ** [30.00%]
Python [ 0 ] ** [0.00%]
other (please post) [ 2 ] ** [20.00%]
Total Votes: 14
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jay
post Dec 22 2006, 01:27 PM
Post #16


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Good feedback. I've been pondering both JavaScript and Lua.

Now that Savitar 1.4 is out the door, the real fun begins. Savitar 2.0 will pick up development speed now. Savitar 2.0 is going to be the foundation for the new scripting language.
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nevlik
post Nov 17 2007, 06:39 PM
Post #17


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I hate to necrotize a thread, but I would vote for perl and/or shell (sh/ksh/csh/bash) scripting, with a definite boost for the Applescript 'do shell script' mentioned on page one.

Also, if the language in question could be used at the command line, that would be great, too. This would be fantastic for troubleshooting script segments in real time, as well as performing multiple commands, inserting aliases, redefining variables, and so on, in a live mudding environment.
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Myra
post Mar 28 2009, 03:27 AM
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dont know if it is to late to vote, but what about bash scripting, I know how to use that smile.gif
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