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> Blinking text, MCCP
Nosh
post Dec 31 2003, 05:41 PM
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Yes. Blinking text instead of substituting for ANSI reverse or italics. And for example, this text from a MUD is supposed to blink High Red then Standard Red:

GET COMPRESSED!

And along those lines, support of the MUD Client Compression Protocol would be neat too (MCCP)

Nosh
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Day
post Jan 3 2004, 08:09 AM
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Just as a note: Jay uses the HTML capabilities more than ANSI. When I worked with him about ansi hilighting I had to have him connect to the same MUSH as I and do demonstrations and tests with him. He was very helpful, but, because he has little experience with ANSI or how it should work (I think), needed many things explained.


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jay
post Jan 13 2004, 04:30 AM
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It's not so much that I'm not familar with ANSI codes, as that I don't use them that much nowdays.

(Jay squints as he harkens back to the days of his first CRT terminal, a VT102)

(Jay squints even harder as he harkens back to the days of his first terminal, a TTY33 -- am I old or what? )
blink.gif blink.gif
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Guest_Guest_*
post Mar 27 2004, 01:17 AM
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MCCP support would be great at least one of the muds I play gives out bonuses for using it. Also while I was looking for information on it for the Mac it looks like the place I play isn't the only place bonusing players for using MCCP. biggrin.gif
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